I participated in a teleconference by CPsquare where Jeroen van Bree presented his Phd research about What we can learn from Virtual Gaming Worlds. You can find another dutch set of slides here.
He spoke about the new knowledge worker who does not find enough space to be creative and to apply his/her skills in organisations, and especially not the way they are structured now. His idea is that we can learn from virtual gaming worlds where people are highly motivated and stimulated to develop their skills. What can we learn from this to change the structures and processes within organisations?
Though I'm not into virtual gaming, this is a question that I think is very important, and I experienced it throughout my own career in organisations. It's really hard to find an organisation where you get the space to innovate and develop yourself without managers getting in the way. Personally, I see a potential for communities of practice to provide that space. Jack Vinson had a nice presentation about the knowledge worker 2.0