Showing posts with label learning design. Show all posts
Showing posts with label learning design. Show all posts

Tuesday, May 04, 2021

Innovative learning design working with the 3P model


Sibrenne and I are looking forward to May 20, the day that our book 'Blended learning design' (in Dutch) will be published. It was a happy writing process (18 days in all), but the proofreading was kind of tough. I read the whole book twice and had not really planned this intense kind of proofreading. But it looks wonderful! So I feel relieved that the book is currently at the printing press (ofcourse there will be an ebook too!). 

The outline of the book is - organizing the start (with design approaches etc), design, innovative blends, from goal to tools, from infographic to interactive videos (on learning materials), online facilitation and online specials. 

The 3P model

One of my favorite models is the 3P model by Chatti, Matthias Jarke and Marcus Specht. The model is developed in response to the changing world of online media and information. Trainers are now 'competing with Youtube' as Hans de Zwart said. Rather than competing, you should make good use of the available sources and use them for pull learning activities. In that way people learn more pro-actively plus you teach them how to network, find and judge resources. Please find my explanation of the 3P model using Squigl. 


The 3P model in the water management and policy course


An example: with the 3P model we are developing a course for civil servants dealing with water management and policy, popularly known as the water course. Important principles for this course are:
  • We focus on the learner, his needs and preferences.
  • We provide a varied program in which we actively involve participants in the design.
  • We choose a learning platform that they can continue to use after the process.
  • You learn with others. We want to focus on getting to know each other, learning from each other and expanding the network.
The process takes three months. 120 participants participate and they are guided by three facilitators with knowledge of the business. The first week they get to know each other on the basis of statements. Participants are explicitly invited to share their own professional practice / experiences. (Participation) Questions are: what is your engagement with water management? Which challenges do you see? What questions do you have? We organize a live session to inventory and cluster these experiences. This clustering helps in the development of elective modules.

This is followed by two months, during which everyone takes a module of their choice. (Personalization) Each module has an assignment in which something must be selected or designed that is useful in one's own practice. The groups themselves look for information. There is a list of experts they can interview (Pull). Each group is also asked to contact at least one company. The process is concluded with a presentation of the  products of the groups. The participants also discuss how this group may wish to continue as a knowledge network and who can play a facilitating role in this. 

Using Squigl to make animations


I am a big fan of Squigl. Squigl works with text and you search images. There is a library of images you can use and this library is expanding, hence there is is already a wide choice. However, I still wish to draw my own images using my Wacom tablet. You can record your own voice or use an automated voice (which I did since I am not a native English speaker). Do you want to know more about how to use Squigl? Watch this video

Friday, February 21, 2020

Design thinking for blended learning


I participated in the Masterclass Design thinking for learning designers by Connie Malamed, organized by Anewspring. It was a nice experience to go through all design thinking steps in a structured way for a chosen case study. I had already experienced the value of working with personas and prototypes, but not yet followed all design thinking steps in a structured manner. Our group made a design for managers of retail organizations to motivate employees to stay with the organization for longer (we made the objective smart ofcourse - 25% longer retention by the end of 2021 :).

What is design thinking and why is it interesting for designing blended learning? 


Design thinking is an emerging trend to shape innovation in a creative way. Central is the experience of the customer / user. There are 5 steps: Empathize, Define, Ideate, Prototype and Test.



Design thinking has long been used to design products. However, it is quite new to use design thinking for the design of learning interventions. The differences with "regular" design processes in my eyes are:
  • Design thinking is "human-centered". Hardly a not a new element, because when designing a training or course, needs assessment is fairly standard practice when designing. Or designing together with the target group and stakeholders. Design thinking, however, offers specific tools such as personas and empathy maps. 
  • It is an iterative, creative process. Making a design in a day was great for a fast start, getting everyone on board and having the outline. After prototyping you will go back to the drawing table with the feedback on the prototype in your pocket. The iteration - refining, tweaking etc instead of sticking to decisions simply because they were made in the beginning is very appealing to me. 
  • Prototyping! This is something I will start to use more often. It seems more difficult to prototype a training than eg a new teapot. What I learnt is that you can be creative in prototyping: think of a mock-up of a new learning environment, an infographic, a video in which you explain the set-up, a role play between trainer and participant etc. The rapid prototypes ensure that you visualize your ideas. As Connie shared: with one client she hadn't made a prototype, and as a result people said very late in the process: oooooh now I understand what you were talking about! Without prototype it is very easy to talk, agree and have different understanding. 
  • There is a large toolkit with tools that you can apply. What makes me very happy is that it is not a blueprint approach, it is not prescriptive, you can choose the tools that fit your process.

Resources



My main take ways


Currently I discuss with content experts and teachers whether we have to do interviews or whether they know the target group. Connie does insist on the interviews with the target group. Although content experts sometimes know the target audience very well, there are always judgments and impressions that may be incorrect. An example is a group that appears to be digitally skilled, but may not have a sound card in their computers at work. This still has some consequences for your choices. I'm going to be stricter when organizations say there's no need to do interviews.

In addition, my biggest eye-opener was to create prototypes. What can you do to show and request feedback? In the session we had built a prototype of an online platform, and in the feedback it became clear that safety is very important. Safety to be able to practice with coaching conversations with employees. Super useful for quickly sharing your design and getting responses.


Curious about our design? Unfortunately I did not take a photo but it is a process where managers start with a study of the motivation factors by conversations with employees. Then there are face-to-face and online sessions. We conclude with gamification: prices for the branches with the longest-serving employees.

An interesting discussion in our group: would we have come up with something completely different if we had not gone through these steps? Maybe not. But now you know for sure that it is well thought out and I suspect that interviews give you a better sense of the learners' context. However, it also shows that the process does not guarantee a consistent design. It requires empathy for the design to fit reality well. 

Tuesday, September 18, 2018

How to stimulate creativity in online teams: A 100% online process to design a blended learning trajectory



Joehoe! I am very proud of the result of three creative online sessions, resulting in a blended design. Sibrenne and I have just completed a design process for a blended trajectory with WWF. The special thing about this project is that the whole design process took place online. The members of our design team live in Namibia, Switzerland, Suriname, Nairobi and the Netherlands. It has produced a design that has been very well received, we have received many compliments about the process. It was for me the first time for me to do kind of creative process completely online - it was a challenge, but I thought it would be possible with clever design and tough facilitation. My own goal with this project was therefore to try and release online creativity. I used the book Creativity in Virtual Teams Key components for Success van Nemiro,  though the book is writing for semi-permanent teams and we were just a temporary team my experiences were quite similar.

What did we do?

The design team knew each other pretty well. We have planned three online sessions, each of two hours. In two hours you can easily dive into a topic. Three hours would be really demanding for concentration and the work schedules. In between there were a number of assignments, eg searching for cases or information. The sessions took place in a period of one month, if we had longer we could have planned more time in between the sessions, but we had a deadline.
Our tools set consisted of Adobe Connect in combination with Google docs and a Facebook Workplace group. The design team was used to Zoom instead of Adobe, but we chose Adobe Connect because of the whiteboard, and the ability to work in groups. Google docs worked well to prepare an assignment or to work on documents together. In addition, we used a Facebook Workplace for communication between the sessions, the choice for Workplace was made because it was already in use within the organization.

In terms of content we have worked with personas, images about the future, formulate learning objectives, inspiring examples of blended trajectories and building blocks. Although the idea was to shape the goals and building blocks together online, this has proven difficult. It needs thinking time. The co-creation process hence consisted of brainstorming together online in the design sessions after which we, as facilitators, worked out the elements for the next session. The result was discussed within the group.  This worked quite well as a process. Although we had a framework for the three sessions, we dealt with it flexibly. We discovered that the design team needed more time to discuss things than we had thought. In the second and third sessions, we therefore made a planning with the least important issue at the end. This gave the flexibility to drop it.

 What worked to stimulate creativity?

 There are a number of things that are crucial in my experience:
  • Plan synchronous sessions where you can work together. We chose three work sessions in Adobe Connect as central co-creation places, but you could even 4-6 if you don't have a tight deadline as we had. By spreading the design sessions over time, there is time to work together intensively, but also to reflect in between or divide work. For me the fact that the synchronous sessions are key is very logical but in the book they warn that with email stimulates little creativity. Seems too obvious to me. 
  • Make extensive use of "creativity techniques". We did several brainstorms on the whiteboard. This worked well because everyone could share their ideas at the same time. We also provided variety in working methods. Working in subgroups was very well appreciated. This was the modality in which we worked on the personas. One person even asked "can I be with her in a group" showing how enjoyable it can be to work in smaller groups. 
  • Invest continuously in teambuilding. It was a bit of a trade off: investing in getting to know each other and a tight schedule. Hence we decided to start introductions in the Workplace group. We also choose not to invest in the team know each other's private lives, but learning to appreciate each other's professional view. For instance by asking for positive online experiences. The personal approach makes it attractive to participate. If you know each other, it is easier to build on each other's ideas. In the book about creativity they call this "creating the right climate". In the evaluation someone formulated it like this: "it was nice to meet each other"
  • Online you need to structure and guide more tightly than face-to-face. "I appreciated the guided approach" we got as feedback. A tight role for one, preferably two facilitators is important. I wouldn't have liked to do this alone. This was a group that could easily exchange for an hour about content issues. We made sure that we move on and changed the talking modus. It may seems unfortunate to stop a conversation which is important and interesting, but it does benefit the energy. The chapter "leadership" from the book is dealing with this part.
  • Show progress. Each session started with sharing the products from the previous session. This gave the team the positive feeling that the sessions were productive and that together we were in the process of designing of something solid and beautiful. "Keep team members and their efforts visible" is stated in Nemiro's book. In our evaluation participants said: "concrete outputs, great products"
So I'm quite proud with what we achieved in such a short period of time. If I'd had another online design process I would like to have a longer period, with more time in between the sessions. I would also like to try out working with image association, and other creativity techniques from Nemiro. And a very practical tip: make sure you can go offline for a short while after the sessions. Online sessions remain intense and demand a lot of energy. I used to jump on the bike to get a breath of fresh air and exercise.

Friday, June 01, 2018

The skillset of a blended trainer or facilitator: technology is overrated

This week I co-organized the #Trainingtrends2018 session in Utrecht (the Netherlands) with some 90 participants. It was fun. Amazing that we are already working on blended designs for 10 years and for some this a really new area. I think the change is relatively slow because it is shift in mindset.

The current mindset


Which of the following arguments for not investing in blended training do you recognize?
  • For learning, intimacy is needed which you can only achieve face-to-face
  • I feel completely energized when I am standing in front of a group
  • I am quite technophobe/ I have little interest in working with technology

Why would you invest in blended training?

Blended training and coaching is becoming the norm. This means that clients are increasingly asking for it. The problem with standalone training days is often the transfer to practice. Karin de Galan describes a nice research example in which a blended trajectory provides better practical results. Students learn osteopathy and practice the treatment of a shoulder complaint in the classroom. However, they do not feel equipped to apply these skills in practice. When the design is blended and the students receive two more online assignments with feedback, they have more self-confidence to apply what they learned.
Clive Shepherd heeft een mooi voorbeeld van een blended onboarding programma. Who has not experienced an introductory program which consist of your first day. You have a program of briefings by all departments which pour a lot of information on you. In this blended onboarding case Nicole is joining a new organization. She starts online, hence she is already well prepared when she enters the organization and conversations with colleagues are more interesting and relevant. She has mentors during the first six months. That way she can get up to speed. 
Another example which I experienced myself: I recently received an explanation from a barista how we could make delicious cappuccino. Unfortunately, I did not volunteer to do it and I have forgotten about it. If I would have some videos available about preparing the milk I would watch them right before preparing the cappuccino.
A blended program has more contact moments than face-to-face training sessions. This implies that your participants are more likely to engage with the topic (spaced practice). I am hence convinced a good blended program can therefore achieve more effect. But .... of course there are also bad blended programs!

We underestimate the required skills 

In order to design a strong blended program, you need new skills. On the one hand, this is sometimes underestimated. For example, a trainer starts working with a online platform from the idea that it can not be that difficult. After all, you also taught yourself how to LinkedIn isn't it? On the other hand, there are trainers who fear the technology part, get paralyzed and do not venture into blended learning. They think: "this is not for me". I believe the needed technology skills are overrated, but the other skills underestimated. 


The five most underrated skills of blended trainers 

  1. Being able to ask participants questions about experience with and interest in online tools. This is necessary to decide the toolset, the learning curve of participants in using these tools and support for onboarding participants online. Without this you risk the empty online platform and subsequently everybody saying: "it doesn't work, we need to get together".
  2. Being able to design a strong blend instead of a one-off event. This requires experience with online and blended trajectory. Spacing is new, online activities. Think from the participant perspective which combination of online and face-to-face learning activities will be powerful.
  3. Choosing the right online learning activities. It is my experience working with trainers and facilitators that they are great at this once they realize that you can also translate face-to-face training methods to online. I never understood why this is not logical for everyone. 
  4. Online facilitation. Here, too, trainers already have a lot to offer. However, there are new dimensions to learn: online you have to ensure that people find their way online. You must also be present in a different way. More often and shorter. Sometimes you need to be more directive.
  5. Last but not least: being able to choose a toolset from different platforms and online toolset. This is often a whole new area for trainers and coaches. It helps to realize that a good blended design can work in a variety of platforms. 

(image throug wikipedia)

What you see is that the latter skill, the technology, is overrated (and feared). However, the other four are equally important or even more important. The blended trainer is actually an amphibian. He / she can work on land (face-to-face) and in water (online).

Besides skills you have to believe in it

More important than skills is perhaps the mindset. You have to be convinced of the added value and the power of a well-blended design. Once you experience how you can have a huge effect on supporting the learning process of your participants you will definitely start to enjoy it.